![]() A crime is committed, the thief tried to elude capture leaving behind a trail of sound-clues, and players race around the board trying to be at the right place at the right time to make the arrest and win the reward money. The basic mechanics of the game resemble the classic Scotland Yard, with the app taking the place of Mr. Numbered streets criss-cross between the buildings, with subway stops at each corner and in the centre of the board. Each block is dominated by a single, many-roomed building a museum, a bank, a department store, and an electronic megastore. Stop Thief! takes place in a crime-ridden four square block area of an unnamed city. Then I heard this company, Restoration Games, was going to publish a new version which was app-supported and which promised multiple levels of difficulty and modes of play…well, you can imagine all the feels I felt.Ī couple of weeks ago I got a chance to play a pre-release copy of the game and try out its classic multiplayer mode, and I assure you, regardless of whether like me you played the original version or are coming to it all n00b-like, it is worth a look. And as recently as a couple of years ago I pulled it out of storage just to put a new battery in to make sure the handheld still worked. As it was I remember storming off feeling insulted and disgusted that a grown-up could get all puffed up about something like a board game…Īnd yet, I never let my mom throw out Stop Thief!. But the dad happened to be there when his kid won and he started crowing about what a big deal it was that his kid had beaten me…well, we’d been playing on the carpet but if there’d been a table I’d have flipped it. Now to his eternal credit, the kid did not brag about winning. And because he got lucky with his dice rolls and arrests, he won. And one day they came over for a visit and of course the kids had to play together and be nice, so I was playing Stop Thief! with one of the sons (don’t even remember which one). The mom was sweet and the two sons were about me and brothers’ ages and they were nice enough, but the dad…well, even as a kid I thought he was opinionated and always had to be right. What happened was we had these family friends over, friends of my dad’s because the father was for a time my dad’s accountant. And it made awesome 8-bit sounds to simulate the footfalls, creaky doors, breaking glass, and pavement-scampering of the thief. I mean, this was such a cool, cool, game, with a hand-held device that looked like a huge push-button phone except instead of making calls with it you solved crimes with it. I owned a copy of the original (Canadian) Parker Brothers edition of the game–with the French Au Voleurs! sharing equal box-space with the English title. Size: Box:11.7 x 11.6 x 2.1 inches Gameboard: 21.625 x 21.One of the few times I ever really lost my temper as a kid was because of a game of Stop Thief!. ![]() Ages: 8+ Players: 1-4 Time: 30-45 minutes Components A new power for the green investigator works for all play modes. The fully updated app offers a ton of value, including improved thief AI, fully customizable difficulty settings, retro mode, and more. The new 2nd edition comes with a pack of thief cards with special abilities designed for cooperative play. It also lets us pack a whole bunch of different ways to play into the box, and add even more later on. A free app offers a wide range of brilliant sound effects, cluing you into where the thief is hiding. We’ve restored it to make it cutting edge for our time. It was one of the first games to use electronics to drive gameplay and one of the first to use hidden movement. Stop Thief! is our restoration of the 1979 Parker Brothers classic.
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